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NPC Generator

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Advanced [show]


Gerard Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is cut short. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur, Persistence. Bonds: Attractive, Job, Adventurer. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Sutton, Male Human Commoner 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)12 (+1) 14 (+2)8 (-1)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 100 sp.


Social Check DCs


Rurik Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it, and a wedding ring on his left hand. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny emerald earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He also has developed a complete distrust of the Scribe profession.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Scribe, but he was a colossal failure. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly. Bonds: In love, Rich, Job. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rurik Fallack, Male Dwarf Adept 12
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 50 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: Emerald (1500 gp). Golden yellow topaz (700 gp). Deep blue spinel (700 gp). Golden yellow topaz (700 gp).


Social Check DCs


Dayereth Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his kukri ready. With a patchy black beard and wild black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Energy wise he seems alert and responsive.

History: Dayereth was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. During his travels, Dayereth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dayereth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dayereth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Insomniac, Shy. Bonds: Attractive. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Dayereth Blumenthal, Male Half-Elf Wizard 10
Medium (5'2") Half-Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 59 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)16 (+3) 10 (+0)8 (-1)
Skills Deception +3, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Halfling, Terran, Draconic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Ghâm Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his bow always slung over his shoulder. He has a moderate pudge and is not very fit. His auburn hair is long and unkept. He has green eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Ghâm Hartford, Male Half-Orc Adept 13
Medium (6'5") Half-Orc, Neutral Evil (CR 13)
Armor Class 10
Hit Points 96 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)11 (+0) 20 (+5)8 (-1)
Skills Insight +9, Survival +9
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +8 / 4d4+4, Ranged +4 / 4d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17333210

Possessions: 3000 gp. Gold dragon comb with red garnet eye (1500 gp). Golden circlet with four aquamarines (4000 gp). Silver comb with moonstones (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Jeweled electrum ring (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vlorn Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He keeps his auburn hair in a flapper bob. His fierce hazel eyes like to dwell on things.

Personality: He exudes charisma. He is a tour de force of persuasion. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Vlorn studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted from career to career and currently works as a Barrister.

Motivation: Wishes to resurrect an old love; and an old rival family wants him found

Ideals: Gifted. Bonds: Attractive, Job, Family, In love. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Vlorn Stoutbridge, Male Halfling Rogue 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Deception +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 2000 sp. Gold music box (1000 gp). A roughly beaten golden orb (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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