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Advanced [show]


Wrenn Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His moppish auburn hair is in a traditional bowl cut. He is baby faced.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Gnome Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He feels that his past leaves him morally obligated to help; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Mentor, Adventurer, Criminal record. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Wrenn Lingenhall, Male Gnome Paladin 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp.


Social Check DCs


Balimaar Langston, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern man wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He keeps his black hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can't help but pocket interesting objects he comes across

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Depressed. Bonds: Criminal record, Military. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Balimaar Langston, Male Human Sorcerer 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)17 (+3) 16 (+3)9 (-1)
Skills History +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Celestial, Giant, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 200 sp.


Social Check DCs


Aldous Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a violet vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his violet boots flare out at the collars. His white hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Aldous is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised by priests from a young age. Cursed with a spirit at a very young age, Aldous has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and he has a rivalry with the church that dominates his actions

Flaws: Disease. Bonds: Family, Religious, Mentor. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Aldous Sutherland, Male Human Cleric 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp. Hematite (5 gp).


Social Check DCs


Wrenn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He carries with him a set of shields on his belt, each one with a amethyst on the hilt. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and green eyes are beguiling and draw you in.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.

History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Shy. Bonds: Attractive, Military. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Wrenn Daergel, Male Gnome Adept 3
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)13 (+1) 8 (-1)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 14000 cp.


Social Check DCs


Sindri Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: A 3'8" northern man, he wears a grey tunic with tan highlights, and long brown pants that bunch up around his shoes. His golden hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the north, certain he would find work there.

Motivation: To share knowledge with the world; and to protect his home

Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Rich, Nature, Immigrant. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Sindri Rofferton, Male Gnome Aristocrat 1
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)17 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp. 1 Masterwork manacles.


Social Check DCs

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