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Advanced [show]


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his right hand. His black fur is lengthy and is close to two feet long. He has a dull look in his blue eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the south, but his parents moved at a very young age to the north. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Shy. Bonds: In love, Immigrant, Family. Occupation: Junk Dealer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Art In the Wind, Male Tabaxi Cleric 8
Medium (5'6") Tabaxi, Chaotic Good (CR 8)
Armor Class 15
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 16 (+3)16 (+3) 12 (+1)14 (+2)
Skills Deception +5, Stealth +8
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Ignan
Attacks Melee +5 / 2d10+2, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1300 gp. White opal (1400 gp).


Social Check DCs


Andram Revulsion, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a long, blue cloak. He is muscular with a powerful set of arms. He sports a flattop hair cut. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Merchant job and began his own company from there.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Andram Revulsion, Male Tiefling Ranger 13
Medium (6'7") Tiefling, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 70 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)15 (+2) 16 (+3)16 (+3)
Skills Nature +6
Senses Passive Perception 13
Languages Common, Celestial, Gnoll
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 100 pp. Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A roughly beaten golden orb (70 gp). Sapphire pendant on gold chain (700 gp). A necklace of small pink pearls (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, he is not a threatening figure. He wears his hair in dreadlocks. His green eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the east, but his parents moved at a very young age to the south. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Rich, Immigrant. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Baern Loderr, Male Dwarf Fighter 10
Medium (4'3") Dwarf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 101 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5

Possessions: 2000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). A roughly beaten golden orb (130 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jabbie Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'7". He wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a bow. He is bald on top and has large golden tufts of hair around his ears. He has several tiny opal earrings on each ear.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Jabbie does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He inherited the family business which he has now maintained for 8 years.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.

Flaws: Ugly, Depressed. Bonds: Rich, Job, Military. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Jabbie Murnig, Male Gnome Druid 11
Small (3'7") Gnome, Lawful Evil (CR 11)
Armor Class 12
Hit Points 100 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 19 (+4)18 (+4) 11 (+0)13 (+1)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Giant, Ignan, Celestial
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 2200 gp.


Social Check DCs


Borun Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He wears a violet vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his violet boots flare out at the collars. He has a slight overbite and is overall scrawny. With bright golden hair and a scraggly beard. His gray eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Beggar, his father struggled to pay the bills. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his writing dream.

Motivation: To clean up the streets; and to protect his home

Ideals: Joker, Artistic. Bonds: Nature, Poor, Guardian. Occupation: Painter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Borun Goodearth, Male Halfling Sorcerer 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 200 gp. Iolite (40 gp). Violet garnet (200 gp). Eye agate (16 gp).


Social Check DCs

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