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Nimble Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears violet cloth garments or leather armor. His red fur is lengthy. His eyes are copper and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Nimble was left his mother's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Adventurer, Military. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Nimble Of Ale, Male Tabaxi Paladin 10
Medium (5'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 71 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills History +6, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Gold music box (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs


Názkûga Carlyle, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears baggy blue pantaloons and a red scarf and is in decent physical shape. His red hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Názkûga Carlyle, Male Half-Orc Barbarian 7
Medium (6'2") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)11 (+0) 9 (-1)16 (+3)
Skills Religion +3, Survival +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, green, dusty cloak. His hair is golden and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He married young, but lost his spouse to drow. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He loathes his own lifestyle.

Ideals: Athletic, Logical. Flaws: Insane, Depressed. Bonds: Religious, Enemies. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Anselm Ramsay, Male Human Aristocrat 8
Medium (5'5") Human, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 73 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)12 (+1) 11 (+0)18 (+4)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 500 gp. Banded agate (7 gp). Banded agate (7 gp). Citrine (70 gp). Blue quartz (7 gp). Red-brown spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ombul Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. He is baby faced.

Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments

History: He was born on a small isolated farm. Ombul liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: Money/treasure.

Ideals: Gifted, Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Ombul Tealeaf, Male Halfling Fighter 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 41 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills Stealth +7
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


John Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with violet stripes complete with hood. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a deerstalker hat to hide his balding. His face is scarred and worn.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. John is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

John Fulton, Male Human Commoner 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +1, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 1 Chain shirt.


Social Check DCs

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