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Advanced [show]


Rathkran Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears grey trousers with white and green striped suspenders. He wears various colorful collared shirts. He sports a flattop crest cut. He is very pretty but has cold, dead eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Philantrophist. Bonds: Attractive, Religious, Mentor. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Rathkran Qyxpahrgh, Male Dragonborn Cleric 2
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 16 (+3)12 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Stealth +6
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 10000 cp.


Social Check DCs


Dimble Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is cut short. His eyes, though not visible through his cowl, are violet.

Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Dimble has worked very hard to control his curse. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Dimble Horcusporcus, Male Gnome Monk 14
Small (3'7") Gnome, Lawful Good (CR 14)
Armor Class 14
Hit Points 130 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)16 (+3) 13 (+1)14 (+2)
Skills Athletics +4, Survival +6
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Draconic, Aquan
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +6

Possessions: 4000 gp. Silver pearl (160 gp). Moss agate (4 gp). Sardonyx (30 gp). Golden yellow topaz (800 gp). Iolite (30 gp). Moss agate (4 gp). Alexandrite (800 gp). Chrysoprase (30 gp). Golden yellow topaz (800 gp). Carnelian (30 gp). Onyx (30 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of maces, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy brown hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Bernard grew up listening to his mother's many stories. He was taken from his home at a very young age. He has dedicated himself to building a better trade route.

Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality

Ideals: Fighting. Bonds: Rich, Attractive, Adventurer, Slave. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Bernard Marleigh, Male Human Sorcerer 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 2000 cp.


Social Check DCs


Gomory Whitby, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His black hair is still thick. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gomory took refuge in the large cave and found the beat up greatsword and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he desires power and/or immortality

Ideals: Passionate. Flaws: Ugly. Bonds: Rich, Criminal record, Adventurer, Nature. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Gomory Whitby, Male Human Adept 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1 Banded mail.


Social Check DCs


Hamil Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears a green coat over a brown low-cut shirt, and a Stetson hat upon his head and is in decent physical shape. He has a long silver beard with little hanging trinkets. His half smiles and blue eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Hamil does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Courier

Voice: Breathy voice

Attributes [hide]

Hamil Goodbarrel, Male Halfling Expert 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)13 (+1) 8 (-1)12 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. 1 Small steel mirror.


Social Check DCs

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