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Advanced [show]


Thomas Emsworth, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large violet jacket. His black hair is cut short. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He struck the Bowyer job and began his own company from there.

Motivation: Further expansion of business; and he doesn't get along with people that don't share his tastes

Ideals: Opinionated, Gifted, Impeccable. Bonds: Job, Slave. Occupation: Bowyer

Voice: Posh accent

Attributes [hide]

Thomas Emsworth, Male Human Cleric 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)18 (+4) 13 (+1)14 (+2)
Skills Nature +6, Stealth +2
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Orc, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 gp.


Social Check DCs


Fulbar Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of kukris on his belt, each one with a aquamarine on the hilt. He wears a small hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fulbar took refuge in the old dungeon and found the beat up kukri and armor he uses now. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: Sabotage a competitor; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Nature, Job. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Fulbar Shadowquick, Male Halfling Warlock 12
Small (3'2") Halfling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 77 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 3000 gp. Silver pearl (100 gp). Black pearl (700 gp). Amethyst (100 gp). Emerald (1100 gp). Tourmaline (100 gp). White opal (1100 gp). Black pearl (700 gp). Deep green spinel (100 gp).


Social Check DCs


Ombul Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears many layers of old clothing at all times. His hair is cut close to his head. This blue eyed southerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the south. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Religious. Occupation: Performer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ombul Reedfellow, Male Halfling Ranger 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 8 (-1)14 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: A roughly beaten golden orb (150 gp). 1 Thunderstones.


Social Check DCs


Barendd Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. His hair is silver and curly. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the west, but his parents moved at a very young age to the south. Barendd was born on a far western island where he grew up under the tutelage of his father, an expert Ruler. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Bonds: Attractive, Poor, Religious, Immigrant. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Barendd Aranore, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)15 (+2) 13 (+1)14 (+2)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 10000 cp.


Social Check DCs


Travok Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes peer out from beneath his top white hat.

Personality: Calm and collected, he is a well trained Spice Merchant. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions.

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Job, Religious. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Travok Bigtoe, Male Dwarf Monk 8
Medium (4'0") Dwarf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 80 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 20 (+5)11 (+0) 11 (+0)8 (-1)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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