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NPC Generator

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Skog Ryley, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He dresses in collared shirts and wears a proper scarf over his head, marred by sweets. He has wavy black hair. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Skog embodies much of what other species detest in the Half-Orcs. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born into a rich family. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He now mingles about in high society.

Motivation: He is greedy.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich, Immigrant. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Skog Ryley, Male Half-Orc Rogue 7
Medium (5'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his black hair in a flapper bob. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He has passion for adventuring and risk; and a deep hatred of giants

Flaws: Addict, Fearful. Bonds: Enemies, Immigrant, Poor, Adventurer. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Oakley, Male Human Wizard 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 16 (+3)12 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 13
Languages Common, Goblin, Draconic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 30 gp.


Social Check DCs


Peter Hart, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His head has been shaved. His green unseeing eyes seem to look past you.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born the only child of a wealthy merchant. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many brigands want him driven away; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Slave, Enemies. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Peter Hart, Male Half-Elf Expert 4
Medium (5'7") Half-Elf, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Goblin, Ignan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. Lapis lazuli (6 gp). Star rose quartz (70 gp). Black opal (1000 gp). White pearl (50 gp). 1 Minor magic item.


Social Check DCs


Balam Clever, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He keeps his silver hair in a pixie cut. His eyes, though not visible through his cowl, are gold.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He works hard and plays hard.

History: Born to a Animal Trainer, his father struggled to pay the bills. He found a children's book about a Tiefling Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Balam Clever, Male Tiefling Wizard 5
Medium (5'8") Tiefling, True Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)18 (+4) 15 (+2)12 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial, Halfling, Terran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 600 gp. Blue quartz (11 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Gale Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a skull on it. His fur is orange, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He speaks before he thinks and is too direct. Gale enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Gale studied abroad. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Impulsive, Hedonist. Bonds: Attractive, Poor. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gale Paws, Male Tabaxi Aristocrat 3
Medium (5'11") Tabaxi, Neutral Good (CR 3)
Armor Class 14
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)14 (+2) 11 (+0)19 (+4)
Skills Athletics +4, Intimidation +6
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6

Possessions: 100 gp.


Social Check DCs

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