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Advanced [show]


Aelar Nobles, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a wide-brimmed hat to cover his moderate length white hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small forest village. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting. Flaws: Mundane, Impulsive. Bonds: Nature, Rich. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Aelar Nobles, Male Half-Elf Barbarian 5
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4

Possessions: 40000 cp. Blue star sapphire (900 gp). Black pearl (800 gp). Jasper (60 gp). Obsidian (13 gp).


Social Check DCs


Nuraval Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His moppish blonde hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Nuraval was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Days after completing his studies, news broke out that his hometown was attacked by giants. Nuraval was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Server

Voice: Speaks in third person

Attributes [hide]

Nuraval Dankil, Male Dwarf Rogue 12
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 81 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)16 (+3) 11 (+0)11 (+0)
Skills Sleight of Hand +8, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Druidic, Auran
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 3000 gp. Rock crystal (60 gp). Azurite (4 gp). Peridot (60 gp). Amethyst (70 gp).


Social Check DCs


Immeral Loccisano, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears a feathered hat to hide his balding. His thin eyebrows rest above his beady green eyes.

Personality: Immeral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He receives visions of the future at random moments

History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has never given up on his singing dream.

Motivation: Find a way to reverse the transformation of his brother; and he wants nothing more than to rejoin the army

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Military, Family. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Immeral Loccisano, Male Half-Elf Ranger 4
Medium (5'0") Half-Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)10 (+0) 16 (+3)10 (+0)
Skills Athletics +3, Investigation +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item.


Social Check DCs


Raam Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a violet collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He keeps his brown hair in a flapper bob. His eyes are black and catlike.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Raam grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Justice. Flaws: Secretive, Insomniac. Bonds: Adventurer. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Raam Elusive, Male Tiefling Monk 3
Medium (5'10") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 9 (-1)19 (+4)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Sindri Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man wears a tan top hat and tan clothes. His clothes are grease stained in places. He wears a top hat to cover his moderate length golden hair. His eyes are likewise violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to loving parents in a slum to the east. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and a deep hatred of dire rats

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Sindri Horcusporcus, Male Gnome Monk 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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