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NPC Generator

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Fivin Iranapha, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large blue jacket. He has a very tight haircut. His gray eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: The child of a Mortician, who enjoyed hunting, Fivin was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and to clean up the streets

Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Nature, Guardian. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Fivin Iranapha, Male Elf Sorcerer 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp.


Social Check DCs


Cressel Faith, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey vest and prefers yellow and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is unkempt and raggedy. His eyes are silver and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Cressel does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Cressel was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Cressel was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle.

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Cressel Faith, Male Tiefling Paladin 2
Medium (5'4") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 25 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)16 (+3) 14 (+2)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Celestial, Auran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Bucklal Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. His golden hair and beard is wavy and long. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy and tries to find solutions quickly.

History: Bucklal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly, Antagonistic, Lazy. Bonds: Poor, Family. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Bucklal Appleblossom, Male Halfling Barbarian 3
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 23 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)13 (+1) 16 (+3)18 (+4)
Skills History +3, Persuasion +6
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Robert Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. He keeps his long black hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends

Ideals: Gifted. Bonds: Enemies, Poor, Adventurer, Family. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Robert Wakefield, Male Human Druid 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Garl Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is auburn and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He dislikes all the random violence that takes place in the east. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Garl took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Garl Wellington, Male Half-Orc Wizard 1
Medium (5'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)7 (-2) 13 (+1)7 (-2)
Skills Acrobatics +3, Intimidation +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp. Tiger eye turquoise (5 gp).


Social Check DCs

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