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Advanced [show]


Ribbles Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown armored body suit, with a simple blue line shooting up and back down. He wears his blonde hair down. His eyes are amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invites people to come help in his community garden.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Mentor. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Ribbles Rofferton, Male Gnome Commoner 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)14 (+2) 12 (+1)16 (+3)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Godfrey Landon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man very much looks the part of a Fisher. He has a small bristly mustache and wavy black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: His tongue was cut out and he uses sign language. He is a great chef.

History: Gifted from a young age, Godfrey studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Godfrey Landon, Male Human Druid 10
Medium (5'3") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Stealth +5, Survival +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 2100 gp. Solid gold idol (600 gp). Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (2400 gp). Sapphire pendant on gold chain (2300 gp).


Social Check DCs


Gomory Alston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a yellow vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His white hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Human culture. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. Over the years he perfected his riding and shooting skills. He now spends his time doing works of charity.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Insane, Racist, Mundane. Bonds: Nature. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Gomory Alston, Male Human Cleric 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 15 (+2)13 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 40000 cp. Gold dragon comb with red garnet eye (600 gp).


Social Check DCs


Beast Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, white, dusty cloak. His fur is cinnamon and curly. His eyes are hazel and beady.

Personality: He is overprotective of those who hire his services. He uses divination through singing.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels that his past leaves him morally obligated to help; and to protect his home

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Rich, In love, Criminal record. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Beast Paws, Male Tabaxi Adept 4
Medium (6'4") Tabaxi, Lawful Evil (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerald Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a blue shirt with thin green vertical stripes and brown pants. His tied-back hair is black. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.

Motivation: To settle down with his crush; and a deep hatred of goblins

Flaws: Addict. Bonds: Enemies, Nature, Adventurer, Has a crush. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Gerald Heiser, Male Human Adept 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)8 (-1) 12 (+1)15 (+2)
Skills Athletics +4, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 sp.


Social Check DCs

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