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Advanced [show]


Arnold Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears baggy grey pantaloons and a green scarf. He has a hunchback. He has a long chestnut beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Arnold was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 14 years.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Ugly, Shy, Fearful, PTSD. Bonds: Job. Occupation: Bowyer

Voice: Pronounces O like U

Attributes [hide]

Arnold Erenaeth, Male Half-Elf Fighter 1
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Arcana +3, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 150 gp.


Social Check DCs


Azaki Iathrana, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is also unnaturally pale. He wears his black hair down. His green eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of illithids.

Ideals: Entrepeneur, Logical, Fighting. Flaws: Ugly. Bonds: Enemies. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Azaki Iathrana, Male Half-Elf Expert 3
Medium (5'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Sleight of Hand +6, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Beloril Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Shoemaker. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Beloril embodies much of what other species detest in the Dwarves. He is lazy, self-centered, vain, and jealous.

History: He is a Slaad in disguise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality.

Flaws: Antagonistic, Selfish. Bonds: Job, Adventurer, Family. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Beloril Daerdahk, Male Dwarf Adept 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 74 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)16 (+3) 12 (+1)11 (+0)
Skills Arcana +7, Investigation +7
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnome, Draconic
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 3000 gp. Malachite (12 gp). Alexandrite (1400 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Marleigh, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a robe, a symbol of the sun god around his neck, and a bow on his belt. He wears his auburn hair up. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Drogo Marleigh, Male Human Fighter 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 14 (+2)12 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common, Auran, Dwarven, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Krimmon Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized amber on his right hand. He wears a top hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Rich, Religious, Job. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Krimmon Deephollow, Male Halfling Warrior 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Athletics +2, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 90 gp.


Social Check DCs

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