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NPC Generator

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Advanced [show]


Umpen Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His feathered hat is riddled with cuts and holes. His eyes are amber and beady.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Criminal record, Slave. Occupation: Ploughman

Voice: Low range voice

Attributes [hide]

Umpen Horcusporcus, Male Gnome Ranger 2
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 390 gp. 1 Good lock.


Social Check DCs


Gunter Gentry, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a auburn handlebar mustache and slicked back auburn hair. This hazel eyed westerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Athletic, Fighting. Bonds: Attractive, Family. Occupation: Miller

Voice: French accent

Attributes [hide]

Gunter Gentry, Male Human Expert 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alberich Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear ponchos typically of a light green in addition to tight pants. He is an epitome of beauty. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's attracted to the PC; and he is terrified, and will act out of fear

Ideals: Philantrophist, Logical. Flaws: Fearful. Bonds: Attractive, Nature, Has a crush. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Alberich Eversharp, Male Dwarf Ranger 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)15 (+2) 12 (+1)9 (-1)
Skills Intimidation +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 800 sp.


Social Check DCs


Rael Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His tied-back hair is chestnut. His otherwise smooth face is marked with small tiny scars.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is wracked by social anxiety; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Entrepeneur. Flaws: Sensitive, Fearful. Bonds: Attractive, Criminal record. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Rael Eathalena, Male Half-Elf Sorcerer 15
Medium (5'7") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 36 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Insight +7, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666

Possessions: 800 pp. Star rose quartz (20 gp). Silver pearl (140 gp). Alexandrite (1100 gp). Eye agate (12 gp). Rock crystal (20 gp). Chalcedony (20 gp). Aquamarine (1100 gp). Blue quartz (12 gp). Amethyst (140 gp). Alexandrite (1100 gp). Rich purple corundum (1000 gp). Red spinel (140 gp). Citrine (20 gp). Iolite (20 gp). Smoky quartz (20 gp). Banded agate (12 gp). White pearl (140 gp). 1 Medium magic item.


Social Check DCs


Raer Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. His blonde hair is slicked back into a classic pompadour. His eyes are likewise blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Raer took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Joker, Gifted, Philantrophist. Bonds: Slave, Family. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Raer Ilphelkiir, Male Elf Sorcerer 1
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)11 (+0) 14 (+2)12 (+1)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs

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