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NPC Generator

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Advanced [show]


Gimurt Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a fancy white suit. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are brown.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Brewer in town.

History: Sold as a small child to a wizard, Gimurt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Brewer and found it very stressful. He became a Brewer soon after.

Motivation: Sabotage a competitor.

Flaws: Shy, Insane. Bonds: Attractive, Job, Mentor. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Gimurt Balderk, Male Dwarf Adept 3
Medium (4'4") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)13 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp.


Social Check DCs


Gunter Oakley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Bather. He carries a battered axe and tarnished scimitar as well. He has a blonde handlebar mustache and slicked back blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can't help but pocket interesting objects he comes across

History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Bather job and began his own company from there.

Motivation: To pay off his debts; and wants to open a new tavern

Ideals: Fighting. Bonds: Attractive, Criminal record, Mentor, Job, Debt. Occupation: Bather

Voice: Low range voice

Attributes [hide]

Gunter Oakley, Male Human Cleric 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 500 sp. Coral (130 gp).


Social Check DCs


Gimûb Shelby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He is physically well-built. His chestnut hair is smooth and relatively long. His thin eyebrows rest above his beady brown eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is afraid of women and trembles around them

History: Gimûb hails from a village terrorized by goblins. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and revenge

Flaws: Ugly, Shy, Insane. Bonds: Job, Enemies. Occupation: Server

Voice: Eastern European accent

Attributes [hide]

Gimûb Shelby, Male Half-Orc Cleric 7
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)10 (+0) 14 (+2)12 (+1)
Skills History +3, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 600 gp.


Social Check DCs


Kipper Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A 3'3" southern man, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His hair is short and brown. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Justice, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Family. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Kipper Folkor, Male Gnome Warrior 3
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Andram Rise, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears yellow leather gloves, a yellow jacket, and tight pants. His long white hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the west was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Andram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: A need for knowledge about a nearby landmark; and he wants revenge against gnolls

Flaws: Depressed, Antagonistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Dilettante

Voice: Speaks with back of mouth

Attributes [hide]

Andram Rise, Male Tiefling Monk 5
Medium (5'6") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills History +5
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. Eye agate (15 gp). White opal (1300 gp). Rose (30 gp). Star rose quartz (30 gp). 3 Tanglefoot bags.


Social Check DCs

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