Adrex Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears clothing that is held on in multiple layers but all of it is in poor condition. His crest is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born at the edge of vast desert. He worked as a nervous Barrister and found it very stressful. He tends to his Barrister job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Fighting. Bonds: Poor, Attractive, Nature, Job. Occupation: Barrister
Voice: French accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Infernal, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 10000 cp.
Elegant Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a blue suit. His cinnamon fur is unkempt and raggedy. His eyes are a pleasant copper.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Elegant lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his absent mother; and to unite with his sister
Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Family. Occupation: Knight
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 13)
Armor Class 14
Hit Points 88 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
Possessions: 300 pp. Azurite (11 gp). Emerald (900 gp). Blue star sapphire (900 gp). Blue sapphire (900 gp). Deep green spinel (160 gp). Hematite (11 gp). Citrine (40 gp).
Wymar Richie, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears tattered old clothes. His right leg appears badly burned and disfigured. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant gray.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a desert tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to protect his home
Flaws: Ugly, Shy. Bonds: Guardian, Nature. Occupation: Fletcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 140 gp. Golden pearl (50 gp).
Modean Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear flannel. He has styled his purple hair well, parting it to the left. His eyes are red and beady.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gifted from a young age, Modean studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted arcane powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often
Ideals: Athletic, Justice, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Fisher
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Aquan, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +5
Possessions: 8000 cp.
Pirithin Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He has a large violet mantle and cape that has been intricately interwoven into his white robe. His hair is always cut to a buzz. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.
History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted martial powers by his dying brother.
Motivation: To prove his worth to the world; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Criminal record, Adventurer. Occupation: Unemployed
Voice: Smoker's lung
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
