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Advanced [show]


Shamash Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a brown scarf. His crest is green and very short. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the east. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to dragonborn people

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Shamash Kimbatuul, Male Dragonborn Fighter 9
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 91 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)18 (+4) 12 (+1)15 (+2)
Skills Investigation +7, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Gnome, Celestial, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a red armored body suit, with a simple brown line shooting up and back down, he is not a threatening figure. He wears a small hat to cover his moderate length golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His job bores him to no end. He has decided to make it more interesting.

History: Dalgal was born in the south. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Seeks redemption; and meet up once more with his childhood friend

Ideals: Optimist, Persistence. Bonds: Adventurer, Criminal record. Occupation: Painter

Voice: Hard of hearing, loud

Attributes [hide]

Dalgal Rumnaheim, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 17 (+3)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 10000 cp.


Social Check DCs


Malmûg Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. His moppish silver hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Malmûg studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He inherited the family business which he has now maintained for 10 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Gifted. Bonds: Attractive, Job, Rich. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

Malmûg Colby, Male Half-Orc Bard 4
Medium (6'10") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 8000 sp. Rock crystal (70 gp). Alexandrite (900 gp). 1 Minor magic item.


Social Check DCs


Shivering Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His white fur is braided into rings. His blue eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast plains. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now owns his own business.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable. Bonds: Job, Nature, Criminal record. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Shivering Prim Posies, Male Tabaxi Barbarian 10
Medium (6'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 83 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)13 (+1) 15 (+2)15 (+2)
Skills Nature +5, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1600 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Gold and topaz bottle stopper cork (900 gp). Solid gold idol (800 gp). Jeweled gold crown (3000 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item.


Social Check DCs


Frederick Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a violet collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a long auburn beard with little hanging trinkets. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. Energy wise he seems alert and responsive.

History: He was raised in a forest tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels threatened by others; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Flaws: Ugly, PTSD. Bonds: Nature. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Frederick Kane, Male Half-Elf Rogue 5
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)17 (+3) 12 (+1)13 (+1)
Skills Acrobatics +6, Arcana +6
Senses Passive Perception 11
Languages Common, Elven, Celestial, Sylvan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 700 gp. Silver comb with moonstones (600 gp). Large well-done wool tapestry (200 gp).


Social Check DCs

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