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Nelkin High-hill, Male Halfling [Permalink]

Personal [hide]

Description: 3'0" and muscular, this northern man is wearing a long, brown cloak. His chestnut hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a desert tribe. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear

Ideals: Athletic, Philantrophist, Persistence. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Nelkin High-hill, Male Halfling Wizard 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 16
Hit Points 15 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)21 (+5) 11 (+0)17 (+3) 13 (+1)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Ignan, Terran
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 500 gp.


Social Check DCs


Arnold Altham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man dresses in violet turtlenecks beneath a yellow coat with brown slacks. His black hair is unkempt and raggedy. His amber eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Flaws: Ugly, Secretive, Disease. Bonds: Poor. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Arnold Altham, Male Human Commoner 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 30 pp.


Social Check DCs


Uthûg Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long black hair is drawn into a two foot long braid. His gray eyes peer out from beneath his deerstalker white hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born into a rich family. A gifted student he started as a Tailor, but he got bored and became a Carter. He is searching for what he claims is his rightful reward.

Motivation: To be a Tailor again; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Job, Adventurer, Attractive. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Uthûg Marley, Male Half-Orc Warrior 5
Medium (5'10") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Investigation +3, Performance +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Orsik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and tends to wear a green poncho over his likewise colored trousers and shirt. His right leg appears badly burned and disfigured. His brown hair is unkempt and raggedy. His amber eyes dart from person to person to random spaces in the air.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to loving parents in a slum to the north. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Bookbinder

Voice: Loud with bravado

Attributes [hide]

Orsik Gorunn, Male Dwarf Warrior 12
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 82 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +6, History +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His green eyes peer out from beneath his Stetson white hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his father out around the business and became quite the natural. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants to raise his children well; and to reunite with his absent father

Bonds: Job, Slave, Criminal record, Family. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Shane Ainsworth, Male Human Warrior 11
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 69 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +6, Performance +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1100 gp.


Social Check DCs

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