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NPC Generator

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Advanced [show]


Seven Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an entirely grey suit with black socks and a vest with buckled shoes. His cinnamon fur is knotted and matted. This yellow eyed westerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the west. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Pacifist, Joker. Flaws: Ugly. Bonds: Poor, Military. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Seven Timber, Male Tabaxi Rogue 2
Medium (5'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 15 (+2)18 (+4)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 320 gp.


Social Check DCs


Gomory Wesley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He is physically well-built. He wears his silver hair up. His skin is flawless and his amber eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered west to less war torn lands. He left for the west, certain he would find work there.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.

Flaws: Disease, PTSD. Bonds: Attractive, Job, Immigrant. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gomory Wesley, Male Human Wizard 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)17 (+3) 13 (+1)10 (+0)
Skills Arcana +6, Athletics +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444321000

Possessions: 50000 cp. Citrine (50 gp). Golden pearl (90 gp). Red-brown spinel (90 gp). Deep blue spinel (1400 gp).


Social Check DCs


Raer Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is short and brown. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the north to a Bounty Hunter, Raer learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and revenge

Ideals: Philantrophist. Flaws: Insane, Impulsive. Bonds: Job, Enemies. Occupation: Bounty Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Raer Caphaxath, Male Elf Monk 9
Medium (5'0") Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 35 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)11 (+0) 15 (+2)13 (+1)
Skills Athletics +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +5

Possessions: 1500 gp.


Social Check DCs


Valafar Music, Male Tiefling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he has a large red mantle and cape that has been intricately interwoven into his green robe. His chestnut hair is still thick. His silver eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: Tiefling compassion; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Addict, Impulsive, Racist. Bonds: Rich, Criminal record. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Valafar Music, Male Tiefling Commoner 6
Medium (6'3") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)18 (+4) 10 (+0)11 (+0)
Skills Acrobatics +5, Nature +7
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Halfling, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +7

Possessions: 5000 sp. Moss agate (9 gp). Aquamarine (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Myerscough, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His red hair is lengthy. His blue eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He is used to getting what he wants. In part because he is a meticulous planner.

History: Roger was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Ugly. Bonds: Religious, Poor, Adventurer. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Roger Myerscough, Male Human Wizard 7
Medium (5'2") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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