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Advanced [show]


Pikar Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his golden hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the east to a Apothecary, Pikar learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Flaws: Antagonistic. Bonds: Rich, Family, Job. Occupation: Apothecary

Voice: Indian accent

Attributes [hide]

Pikar Stoutbridge, Male Halfling Warlock 5
Small (3'0") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)13 (+1) 18 (+4)12 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargas Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. His skin is fair and his fingers are delicate and long. He has wavy brown hair. He has several tiny aquamarine earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.

History: Fargas lived on a farm with his father, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To end his boredom; and marry his sister to traveling adventurers

Flaws: Mundane, Depressed. Bonds: Rich, Immigrant, Family. Occupation: Barrister

Voice: growls and snarls, animalistic

Attributes [hide]

Fargas Wiseacre, Male Halfling Paladin 11
Small (3'1") Halfling, True Neutral (CR 11)
Armor Class 14
Hit Points 110 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Elven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3100 gp.


Social Check DCs


Dazzazn Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His black crest is drawn into a tight pony tail with a dagger scrunchie. His face is covered beneath a completely black helmet.

Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: When he was but 8 years old his parents immigrated from the north. His father was a soldier and died while he was still young. Dazzazn was left his father's suit of armor and trained in its use and care. During his travels, Dazzazn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dazzazn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dazzazn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants nothing more than to rejoin the army

Bonds: Attractive, Enemies, Immigrant, Military. Occupation: Body Guard

Voice: Pronounces O like U

Attributes [hide]

Dazzazn Mohradyllion, Male Dragonborn Monk 10
Medium (6'4") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wrenn Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. His brown hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has all his life been fascinated with dancing.

History: He got into the Knight business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: He wants to get laid; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Emotional. Bonds: Job, Religious, Has a crush. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Wrenn Fapplestamp, Male Gnome Adept 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)16 (+3) 15 (+2)8 (-1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Dwarven, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Alexandre Myerscough, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is drawn into a tight pony tail with a card scrunchie. His amber unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Logical. Flaws: Disease, Depressed. Bonds: Rich. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Alexandre Myerscough, Male Human Fighter 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)9 (-1) 16 (+3)14 (+2)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs

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