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NPC Generator

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Advanced [show]


Eberk Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a slight overbite and is overall scrawny. He keeps his long golden hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He comes from a rich southern family. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and money/treasure

Flaws: Ugly, Insane, Antagonistic. Bonds: Rich, Adventurer. Occupation: Animal Trainer

Voice: Smooth and feminine

Attributes [hide]

Eberk Burrowfound, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Dazzazn Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail. He wears a Stetson hat to cover his moderate length brass crest. His red eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Apothecary. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered east to less war torn lands. He inherited the family business which he has now maintained for 5 years.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Athletic, Persistence. Flaws: PTSD. Bonds: Job, Slave. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Dazzazn Qyxpahrgh, Male Dragonborn Warlock 8
Medium (6'1") Dragonborn, Neutral Good (CR 8)
Armor Class 13
Hit Points 83 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)16 (+3) 15 (+2)14 (+2)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Auran, Gnoll, Aquan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 1300 gp. Zircon (40 gp). Moss agate (12 gp). Black star sapphire (500 gp). Black pearl (1000 gp). Golden pearl (90 gp).


Social Check DCs


Flame In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. His fur is red, silky, and of moderate length. His eyes are a pleasant yellow.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Guard

Voice: Pronounces O like U

Attributes [hide]

Flame In Woods, Male Tabaxi Aristocrat 7
Medium (6'0") Tabaxi, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)12 (+1) 16 (+3)12 (+1)
Skills Insight +6, Intimidation +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4

Possessions: 8000 sp. Banded agate (16 gp). Rich purple corundum (800 gp). Chrysoprase (30 gp). Rose (30 gp).


Social Check DCs


Anselm Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He keeps his black hair in a pixie cut. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and retire the richest man in the north

Ideals: Entrepeneur, Philantrophist, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Reid, Male Human Rogue 2
Medium (5'10") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)8 (-1) 9 (-1)13 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1 Bullseye lantern.


Social Check DCs


Foxilon Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is silver, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Rich, Attractive. Occupation: Weaver

Voice: Draws out vowels

Attributes [hide]

Foxilon Tosscobble, Male Halfling Commoner 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 40 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 19 (+4)12 (+1) 10 (+0)18 (+4)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs

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