Nadarr Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. His crest is brass and curly. He wears crescent spectacles with a black brim.
Personality: He dislikes all the random violence that takes place in the south. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He comes from a rich southern family. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Merchant and occasionally as a mercenary.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Pacifist, Fighting. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 15)
Armor Class 10
Hit Points 128 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 7000 gp. Black pearl (800 gp). Moss agate (15 gp). Rhodochrosite (15 gp). Chrysoberyl (70 gp). Red spinel (70 gp). Emerald (1400 gp). Citrine (40 gp). Aquamarine (800 gp). Citrine (40 gp). Amber (70 gp). Aquamarine (800 gp). Tiger eye turquoise (15 gp). Silver pearl (70 gp). Violet garnet (800 gp). Citrine (40 gp). Star ruby (1400 gp). Freshwater pearl (15 gp). Golden yellow topaz (800 gp). Rhodochrosite (15 gp). Onyx (40 gp).
Serpent Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an entirely black suit with blue socks and a vest with buckled shoes, and a wedding ring on his right hand. His fur is lavender and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Professionalism, Artistic. Bonds: In love, Rich, Criminal record. Occupation: Healer
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 66 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 600 gp.
Kothûg Alby, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'0", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by illithids. Kothûg was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Expand his business; and he wants revenge against illithids
Flaws: Shy. Bonds: Immigrant, Attractive, Enemies, Job. Occupation: Fortune-teller
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 15)
Armor Class 13
Hit Points 49 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Terran, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 3 | 3 | 3 |
Possessions: 7000 gp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). An abacus with copper, silver and gold markers (30 gp). Solid gold idol (1100 gp). Silver comb with moonstones (500 gp). Black velvet mask with numerous citrines (30 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A necklace of small pink pearls (5000 gp). Silver comb with moonstones (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Brass mug with jade inlays (100 gp). Silver chalice with lapis lazuli gems (30 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Gold cup set with emeralds (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Howard Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man is dressed in a clean blue cloak covering his clean studded leather. His brown hair is kept up in a ponytail inside a top hat. His eyes are a pleasant brown.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Addict. Bonds: Poor, Religious, Military. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 9)
Armor Class 16
Hit Points 46 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 20 (+5) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 3d4-2, Ranged +8 / 3d4+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 240 pp. Carved bone or ivory statuette (70 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp).
Ernest Blackwood, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He typically wears yellow cloth garments or leather armor, marred by teas. He wears a small hat to hide his balding. His gray eyes have a joyful gleam in them most of the time.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. During his travels, Ernest and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ernest discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ernest fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends.
Flaws: Ugly, Greedy, Disease, Insomniac. Bonds: Adventurer. Occupation: Architect
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 800 sp.
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