Arnold Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male dresses in red turtlenecks beneath a green coat with brown slacks. He is tall, broad shouldered and powerfully built. His hair is auburn and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born on a small isolated farm. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Arnold never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love.
Ideals: Joker. Flaws: Antagonistic. Bonds: In love, Nature, Religious. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Onyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rael Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a pastel armored body suit, with a simple black line shooting up and back down. His long auburn hair is drawn into a two foot long braid. His eyes are likewise hazel.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also has developed a complete distrust of the Laborer profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Laborer, but he was a colossal failure. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business.
Ideals: Logical. Flaws: Depressed. Bonds: Immigrant, Job. Occupation: Slave Trader
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Fiery yellow corundum (400 gp). 1 Half-Plate. 1 Chain shirt.
Dreali Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart from person to person.
Personality: Dreali wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is a great chef.
History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined, Gifted. Bonds: Rich, Military, Slave. Occupation: Slave Trader
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 12)
Armor Class 12
Hit Points 34 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 300 pp. Smoky quartz (20 gp). Hematite (15 gp). Aquamarine (300 gp). Deep blue spinel (300 gp). Black opal (500 gp). Deep blue spinel (300 gp). Obsidian (15 gp). Deep green spinel (110 gp). Alexandrite (300 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pog Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'7". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a sword. His silver hair is styled in orderly dreadlocks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is overprotective of those who hire his services. He is afraid of women and trembles around them
History: Pog lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to raise his children well.
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Guardian, Family. Occupation: Scribe
Voice: Excited and jittery
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Ignan, Dwarven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Amûg Paxton, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'6" and dresses in collared shirts and wears a proper scarf over his head. His right hand appears badly burned and disfigured. His silver hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Amûg took refuge in the large cave and found the beat up dagger and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Amûg was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Shy. Bonds: Enemies, Religious, Nature. Occupation: Farmer
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp.
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