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Advanced [show]


Fargrim Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy violet suit. His red hair is drawn into a tight pony tail with a rose scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy and tries to find solutions quickly.

History: Fargrim was raised in a hard working conservative environment. He worked as a nervous Bowyer and found it very stressful. Recently the stress of being a Bowyer has made it difficult for him to sleep.

Motivation: To protect his home; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Lazy, Insomniac. Bonds: Attractive, Job, Guardian. Occupation: Bowyer

Voice: Spits words with contempt

Attributes [hide]

Fargrim Fireforge, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)15 (+2) 13 (+1)11 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Nuraval Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with brown socks and a vest with buckled shoes. He is physically well-built. His black hair is thinning but still full. His eyes are blue.

Personality: He snorts whenever he laughs or is feeling confident. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the south, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and many giants want him driven away

Ideals: Philantrophist. Flaws: Fearful. Bonds: Immigrant, Enemies. Occupation: Unemployed

Voice: Spanish accent

Attributes [hide]

Nuraval Torevir, Male Dwarf Monk 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 17 (+3)15 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Celestial, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. Golden pearl (90 gp).


Social Check DCs


Malmûg Darlington, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft violet waves gently in the breeze. He has a long black beard with little hanging trinkets. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: From birth he was tutored by a cruel and relentless mentor. His father had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Shipwright for hire.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.

Flaws: Selfish, Impulsive. Bonds: Rich, Mentor, Job. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Malmûg Darlington, Male Half-Orc Barbarian 16
Medium (6'1") Half-Orc, Chaotic Good (CR 16)
Armor Class 13
Hit Points 97 (16d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)15 (+2) 12 (+1)7 (-2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 11
Languages Common, Orc, Giant, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 12000 gp. Sapphire pendant on gold chain (500 gp). A roughly beaten golden orb (150 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Gold dragon comb with red garnet eye (500 gp).


Social Check DCs


Rolen Nailo, Male Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long chestnut hair is drawn into a two foot long braid. He has gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He uses money and sex appeal to get what he needs; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Flaws: Mundane. Bonds: Rich, Attractive. Occupation: Detective

Voice: Whispers

Attributes [hide]

Rolen Nailo, Male Elf Commoner 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Aramil Amakiir, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Mortician does. His auburn hair is knotted and matted. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Mortician. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Job, Poor. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Aramil Amakiir, Male Elf Cleric 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)16 (+3) 13 (+1)8 (-1)
Skills Arcana +5, Intimidation +1
Senses Passive Perception 11
Languages Common, Elven, Auran, Infernal, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 60 pp.


Social Check DCs

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