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Advanced [show]


Adelard Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of flails on his belt, each one with a opal on the hilt. His hair is brown, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Adelard was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Optimist. Bonds: Attractive, Family. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Adelard Jacobs, Male Half-Elf Barbarian 3
Medium (5'11") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Mreksh Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a black and yellow handkerchief worn on his left side. He has wavy green crest. His red eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich northern family. He helped his father out around the business and became quite the natural. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: Money/treasure; and he feels threatened by others

Ideals: Joker. Flaws: Fearful. Bonds: Rich, Job, Family. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Mreksh Xephyrbahnor, Male Dragonborn Sorcerer 7
Medium (6'1") Dragonborn, Chaotic Good (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp.


Social Check DCs


Beloril Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a necromancer, Beloril was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Gardener

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Beloril Rubyeye, Male Dwarf Warlock 8
Medium (4'0") Dwarf, True Neutral (CR 8)
Armor Class 13
Hit Points 43 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 8 (-1)11 (+0)
Skills Deception +3, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 4000 sp.


Social Check DCs


Ortegar Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and carries greatswords. He has a black handlebar mustache and slicked back black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ortegar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Rich. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Ortegar Honeypot, Male Halfling Aristocrat 4
Small (2'11") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Dain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he dresses like a well dressed Detective does. His hair is blonde and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure.

Ideals: Fighting. Bonds: Job, Guardian, Rich, Family. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Dain Rumnaheim, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 19 (+4)11 (+0) 13 (+1)10 (+0)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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