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Advanced [show]


Sheggen Digby, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black coat over a brown low-cut shirt, and a Stetson hat upon his head. He wears a Stetson hat to cover his moderate length black hair. His eyes are likewise violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Sheggen grew up listening to his father's many stories. A freak accident while working with his Junk Dealer father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Opinionated, Optimist. Flaws: Disease. Bonds: Adventurer. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Sheggen Digby, Male Half-Orc Warrior 9
Medium (5'4") Half-Orc, Neutral Evil (CR 9)
Armor Class 11
Hit Points 65 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: Pink pearl (50 gp). Tiger eye turquoise (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naeris Firahel, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a faded coat and loose pants complete with small hat. His silver hair and beard is wavy and long. His eyes are green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Naeris was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Naeris took refuge in the large cave and found the beat up falchion and armor he uses now. He has achieved small success as a Sage.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Bonds: Nature, Attractive, Job, Adventurer. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Naeris Firahel, Male Elf Wizard 6
Medium (5'1") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)14 (+2) 9 (-1)17 (+3)
Skills Acrobatics +6, Animal Handling +2
Senses Passive Perception 9
Languages Common, Elven, Orc, Goblin
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Garrick, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his white robe. His moppish red hair is in a traditional bowl cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He is a very good compulsive liar and kleptomaniac.

History: The child of a Body Guard, who enjoyed hunting, Kyle was taken on many hunting expeditions. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and he is not mentally stable, and does not behave rationally

Flaws: Addict, Insane. Bonds: Criminal record, Nature, Adventurer. Occupation: Scribe

Voice: Deep voice with rolling R's

Attributes [hide]

Kyle Garrick, Male Human Commoner 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)13 (+1) 8 (-1)16 (+3)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp. Tourmaline (90 gp).


Social Check DCs


Shivering In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing grey shirts, loose pants, and blazers most of the time. His cinnamon fur, when down, is lengthy. His yellow eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Slave. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Shivering In Shadow, Male Tabaxi Ranger 2
Medium (6'6") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 10 (+0)10 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 290 gp. Hematite (15 gp). 1 Darkwood Buckler.


Social Check DCs


Anselm Chester, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He wears his white hair up in a very large beehive style do. His hazel eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Apothecary again; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Job, Adventurer. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Anselm Chester, Male Human Rogue 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)8 (-1) 11 (+0)13 (+1)
Skills Medicine +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. Silver pearl (130 gp). 1 Everburning torch.


Social Check DCs

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