Dayereth Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. With bright blonde hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born in a small village he learned the ways of the warrior from his father. He has had some formal painting training, and achieved minor success. He has dedicated himself to building a better trade route.
Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark
Ideals: Artistic, Fighting. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Engraver
Voice: Breathy voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Orc, Terran, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 sp. Banded agate (7 gp). 1 Masterwork studded leather.
Silent Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a worn and beaten armor. He has wavy cinnamon fur. He is very pretty but has cold, dead eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He got into the Blacksmith business at a young age. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He now owns his own business.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Job, Immigrant. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 92 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1000 gp. Black opal (400 gp). Pink diamond (3000 gp). Star rose quartz (50 gp).
Azzakh Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. He wears a colorful flower in his red crest. His gold eyes peer out from beneath his wide-brimmed tan hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Animals are drawn to him, and he is able to talk to them.
History: He was born in a small island village. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted psionic powers by his dying sister.
Motivation: He feels the way he acts is they only way to get by in the world; and wants his loneliness to end
Ideals: Impeccable, Gifted. Bonds: Attractive, Nature, Poor. Occupation: Apothecary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Oskar Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has red hair. His violet eyes dart from person to person.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the south his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Retire the richest man in the south; and to settle down with his crush
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Has a crush, Poor. Occupation: Knight
Voice: Creaky witch voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork studded leather.
Calcitro Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. His hazel eyes are slightly larger than normal.
Personality: He is very quiet and rarely speaks above a whisper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Calcitro grew up listening to his mother's many stories. He worked as a nervous Navigator and found it very stressful. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Adventurer, Job. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 43 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
