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NPC Generator

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Advanced [show]


Watson Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears professional attire. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He would rather hide behind his crafts than deal with other people.

History: He was born to loving parents in a slum to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To pay off his debts.

Ideals: Artistic. Flaws: Hedonist, Shy. Bonds: Attractive, Poor. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Watson Elderberry, Male Halfling Aristocrat 5
Small (3'4") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Terran, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Wrenn Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He wears bulky red painted plate armor. He has wavy red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Wrenn lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: Regain custody of his son.

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Wrenn Glittergem, Male Gnome Bard 6
Small (3'4") Gnome, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Arcana +4, Athletics +3
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 7000 sp. Rose (60 gp). Tiger eye turquoise (16 gp). Hematite (16 gp).


Social Check DCs


Eberk Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Navigator. His chestnut hair is unkempt and raggedy. His amber eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the north his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Navigator. He has achieved small success as a Navigator.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Eberk Bloodkith, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 150 gp.


Social Check DCs


Merihim Aid, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. He wears a deerstalker hat to hide his balding. His eyes are black and catlike.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born a particularly ugly child, much to the horror of his parents. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Merihim Aid, Male Tiefling Monk 3
Medium (6'4") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 10 (+0)20 (+5)
Skills Deception +7, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Fibblestib Welber, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair has been sun bleached extensively. His hazel eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Bather for hire.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Entrepeneur. Bonds: Poor, Job, Military, Slave. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Fibblestib Welber, Male Gnome Aristocrat 1
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 17 (+3)15 (+2)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5

Possessions: 400 sp. 1 Banded mail.


Social Check DCs

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