Godfrey Van Es, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fitting clothing which further accentuates his frame. He keeps his long chestnut hair kept up in a rat tail. His gray eyes are slightly larger than normal.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been saving his money to try and buy his sister's freedom.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and regain custody of his daughter
Flaws: Racist. Bonds: Attractive, Family, Rich, Job. Occupation: Scribe
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 4000 cp. 1 Darkwood Buckler.
Hadarai Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His black hair is lengthy and is close to two feet long. His hazel eyes dart from person to person.
Personality: He exudes charisma. He is a tour de force of persuasion. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family A freak accident while working with his Guard mother left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Mayor
Voice: Booming voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 40 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 500 gp. Aquamarine (1600 gp). Blue quartz (9 gp). Carnelian (80 gp). Deep blue spinel (1600 gp). Jasper (80 gp). Obsidian (9 gp). Brown-green garnet (100 gp). White pearl (100 gp). Black pearl (1600 gp). Freshwater pearl (9 gp).
Mehen Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brass crest. He is renowned for his bright green suits and hats. He has a hunchback. He has wavy brass crest. His ears are large.
Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Mehen grew up listening to his father's many stories. His childhood dream was to be a Painter, but he was a colossal failure. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Job, Criminal record. Occupation: Tailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Infernal, Auran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: Just what you see.
Khrosh Brownrigg, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears green painted combat armor at almost all times. He is bald on top and has large golden tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Khrosh embodies much of what other species detest in the Half-Orcs. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Khrosh was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Shepherd.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Ugly, Insane, Antagonistic. Bonds: Job. Occupation: Shepherd
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Druidic, Infernal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 700 gp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Sun Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a moderate pudge and is not very fit. He wears a deerstalker hat to cover his moderate length cinnamon fur. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sun was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He became a Junk Dealer soon after.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Ugly. Bonds: Rich, Job, Adventurer, Family. Occupation: Junk Dealer
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. Citrine (80 gp).
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