Thomas Lindsay, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown costume with the symbols of strength on his torso. His hair is chestnut and curly. His hazel eyes dart from person to person.
Personality: He is a hateful person. He taunts others and blames them for his problems. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Artistic, Logical. Flaws: Antagonistic, Insane. Bonds: Immigrant. Occupation: Knight
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 78 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 5000 sp. Brass mug with jade inlays (600 gp). Jeweled anklet (4000 gp). 1 Minor magic item. 1 Minor magic item.
Kelter Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a green coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. His golden hair is cut jaggedly and amateurishly. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Merchant, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Knight
Voice: Hollow voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 77 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1800 gp. Amber (90 gp). 1 Minor magic item.
Mhurren Oakes, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a grey tunic with blue highlights, and long brown pants that bunch up around his shoes, and he perpetually has his monstrous two handed axe ready. He wears a feathered hat to hide his balding. His eyes are hazel and he is always smoking a pipe.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Flattery will make him almost putty in your hands.
History: He was born a particularly ugly child, much to the horror of his parents. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mhurren fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and marry his sister to traveling adventurers
Ideals: Fighting, Philantrophist. Flaws: Selfish, Ugly, Impulsive. Bonds: Family. Occupation: Bather
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 140 gp.
William Huckabee, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears bulky green painted plate armor. He has done his best to style his red hair to look like a famous performer. His eyes are likewise violet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Navigator in town.
History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Navigator.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Disease. Bonds: Job, Religious. Occupation: Navigator
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 54 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 pp. A roughly beaten golden orb (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aerdeth Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown cloak and cross-gartered tan stockings. His brown hair is cut short with large spiked bangs in the front. He has blue eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Bookbinder but believes his peers are too gung-ho.
History: He comes from a rich southern family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.
Motivation: To unite with his sister; and he is a bit of a kleptomaniac
Ideals: Pacifist. Flaws: Shy. Bonds: Rich, Criminal record, Family. Occupation: Bookbinder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
