Great Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. His gray fur is knotted and matted. His copper eyes peer out from beneath his small yellow hat.
Personality: He speaks before he thinks and is too direct. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the west. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and to prove his worth to the world
Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer, Immigrant. Occupation: Tailor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
William Deighton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket, and he perpetually has his spear ready. His head has been shaved. He has gleaming, smiling amber eyes.
Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gifted from a young age, William studied abroad. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Mercenary
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Hupe Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Hupe has worked very hard to control his curse. He now mingles about in high society.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Justice. Flaws: Disease. Bonds: Family, Criminal record, Rich. Occupation: Dyer
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnome, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Rathkran Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long gold crest kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is frequently practicing swordplay.
History: Born in the south his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered poetry. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Artistic. Bonds: Attractive, Military, Poor. Occupation: Mercenary
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 8)
Armor Class 10
Hit Points 66 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp.
Glim Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a small bristly mustache and wavy white hair. His eyes are amber and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He has never given up on his dancing dream.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Ideals: Joker, Professionalism, Artistic. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Slave Trader
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 70 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Orc
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1300 gp. Violet garnet (300 gp). Blue quartz (11 gp). Moonstone (50 gp). Silver pearl (100 gp). Red garnet (100 gp). Golden yellow topaz (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
