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NPC Generator

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Advanced [show]


Vlorn Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears black trousers with tan and black striped suspenders. He wears various colorful collared shirts. He has a brown handlebar mustache and slicked back brown hair. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a forest tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Flaws: Shy, Secretive, Antagonistic. Bonds: Nature, Criminal record. Occupation: Ruler

Voice: German accent

Attributes [hide]

Vlorn Whispermouse, Male Halfling Paladin 7
Small (3'0") Halfling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 11 (+0)13 (+1)
Skills Deception +4, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 20000 cp. Brass mug with jade inlays (300 gp).


Social Check DCs


Gildmak Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His silver hair is styled in orderly dreadlocks. His eyes are likewise green. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gildmak took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against goblins.

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies, Nature. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Gildmak Wildheart, Male Halfling Commoner 5
Small (3'0") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Dayereth Goltorah, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish auburn hair is in a traditional bowl cut. His fierce brown eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.

History: When he was but 5 years old his parents immigrated from the west. A freak accident while working with his Armorer father left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Insomniac, Disease. Bonds: Immigrant. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Dayereth Goltorah, Male Elf Aristocrat 8
Medium (4'10") Elf, Neutral Evil (CR 8)
Armor Class 10
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills History +5, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 170 pp. Blue sapphire (1000 gp). Obsidian (9 gp). Silver pearl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trynnicus Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man dresses in blue turtlenecks beneath a pastel coat with black slacks, and sports empty pouches on his belt. He wears his green crest down. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Trynnicus began to lead the lost caravan. Since then, he has sought to make the best of life.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and retire the richest man in the west

Ideals: Gifted, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Trynnicus Ebynichtomonis, Male Dragonborn Cleric 6
Medium (6'6") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)18 (+4) 9 (-1)14 (+2)
Skills Arcana +7, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling, Orc, Gnoll, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Carnelian (50 gp). Blue sapphire (1400 gp). Deep blue spinel (900 gp). Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Paxton, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears white painted combat armor at almost all times. His red hair is slicked back into a classic pompadour. He has a dull look in his gray eyes.

Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is obsessed with his god.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic, Gifted. Bonds: Religious, Enemies. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Drogo Paxton, Male Half-Elf Warlock 15
Medium (5'6") Half-Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 117 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433

Possessions: 6000 gp. Silver chalice with lapis lazuli gems (40 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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