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NPC Generator

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Advanced [show]


Sheggen Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized blue coat. His blonde hair is greasy and uncared for. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the north, but his parents moved at a very young age to the west. Sheggen was born on a far northern plains where he grew up under the tutelage of his father, an expert Bounty Hunter. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Sheggen Branson, Male Half-Orc Warrior 13
Medium (6'6") Half-Orc, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 119 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)12 (+1) 18 (+4)11 (+0)
Skills Animal Handling +8, Persuasion +4
Senses Passive Perception 14
Languages Common, Orc, Celestial
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1

Possessions: 4000 gp. Hematite (11 gp). Rose (60 gp). Silver pearl (50 gp). Deep blue spinel (400 gp). Banded agate (11 gp). White opal (1500 gp). Aquamarine (400 gp).


Social Check DCs


Adelard Tatum, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a white vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is cut short. He has violet eyes and a white hat with a brown feather.

Personality: He has always had a great fascination with Human culture. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and a rival would like him out of the picture

Flaws: Ugly, Racist. Bonds: Criminal record, Poor, Job. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Adelard Tatum, Male Human Expert 11
Medium (6'2") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 82 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)10 (+0) 12 (+1)16 (+3)
Skills Intimidation +7, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1900 gp. Brown-green garnet (40 gp). Chalcedony (20 gp). Violet garnet (1200 gp). Black pearl (1200 gp). Sardonyx (20 gp). Aquamarine (1200 gp). Alexandrite (1200 gp). Golden yellow topaz (1200 gp). Hematite (6 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. He wears a feathered hat to cover his moderate length red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Attractive, Nature. Occupation: Beggar

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Winterbourne, Male Human Aristocrat 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. 1 Masterwork studded leather.


Social Check DCs


Kody Ramsey, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. He wears his golden hair down. His eyes are brown.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Kody enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's repulsed by the PC; and he's attracted to the pc

Flaws: Hedonist, Antagonistic. Bonds: Job, Poor, Has a crush. Occupation: Roofer

Voice: growls and snarls, animalistic

Attributes [hide]

Kody Ramsey, Male Human Cleric 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)16 (+3) 11 (+0)18 (+4)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 sp.


Social Check DCs


Forcas Severity, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. His broad hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.

History: Forcas lived on a farm with his father, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Forcas has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Professionalism. Flaws: Ugly, Impulsive, Disease. Bonds: Family. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Forcas Severity, Male Tiefling Rogue 8
Medium (5'10") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)14 (+2) 13 (+1)19 (+4)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 500 gp. Silver pearl (160 gp). Alexandrite (1200 gp). Aquamarine (1200 gp). Malachite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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