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Advanced [show]


Tarak Everly, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing the road beaten gear of a warrior. He is an epitome of beauty. His red hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is calm most of the time but flees social interaction. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Attractive, Mentor, Immigrant. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Tarak Everly, Male Half-Orc Sorcerer 5
Medium (6'2") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 11 (+0)11 (+0) 8 (-1)8 (-1)
Skills Athletics +7, Medicine +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. He has wavy black fur. His eyes are a pleasant copper.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Spear grew up listening to his mother's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Adventurer, Nature. Occupation: Roofer

Voice: Deep voice with rolling R's

Attributes [hide]

Spear Timber, Male Tabaxi Warlock 7
Medium (5'2") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. Coral (140 gp). Azurite (4 gp). Aquamarine (1100 gp). Coral (140 gp).


Social Check DCs


Arnold Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in tan turtlenecks beneath a brown coat with tan slacks. His black hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are hazel.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Military, Nature. Occupation: Butcher

Voice: Speaks with a cold

Attributes [hide]

Arnold Durkin, Male Half-Elf Wizard 4
Medium (5'11") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Religion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 12000 cp. 1 Half-Plate.


Social Check DCs


Wrenn Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of luck around his neck, and a falchion on his belt. He wears a top hat to hide his balding. His eyes are blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a small toy that he constantly fidgets with.

History: Wrenn was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Job, Family. Occupation: Bookbinder

Voice: Low and grunting

Attributes [hide]

Wrenn Waggletop, Male Gnome Druid 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp. 1 Simple lock. 1 Spyglass. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


William Langdon, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a grey coat over a black low-cut shirt, and a top hat upon his head. His whole body is exceptionally muscular. He wears a top hat to hide his balding. This violet eyed westerner is not easily forgotten.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in a small forest village. Like his father and his sister before him, after school he went straight into learning to become a Jeweler. He now owns his own business.

Motivation: He is unsatisfied with his job.

Flaws: Depressed. Bonds: Immigrant, Job, Military, Nature. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

William Langdon, Male Human Paladin 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 gp.


Social Check DCs

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