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NPC Generator

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Advanced [show]


William Colby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is well dressed, constantly wearing a violet suit, brown shirt, and green tie. He has a long white beard with little hanging trinkets. His gray eyes peer out from beneath his Stetson violet hat.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in a small desert village. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and he's repulsed by the pc

Flaws: Antagonistic, Racist. Bonds: Attractive, Nature. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

William Colby, Male Human Fighter 11
Medium (6'0") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 95 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)16 (+3) 13 (+1)9 (-1)
Skills Arcana +7, Religion +7
Senses Passive Perception 11
Languages Common, Goblin, Elven, Ignan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Dayereth Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy white suit. His hair is golden, silky, and of moderate length. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a ruthless business man, a trait he acquired from his father.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Since then, he has sought to make the best of life.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Entrepeneur, Optimist. Bonds: Attractive, Poor, Enemies. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Dayereth Floshem, Male Elf Monk 13
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 95 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)9 (-1) 17 (+3)11 (+0)
Skills Acrobatics +5, History +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +3

Possessions: 2000 gp. Black pearl (400 gp). Freshwater pearl (12 gp). Brown-green garnet (80 gp). Tiger eye turquoise (12 gp). Golden pearl (80 gp). Bloodstone (20 gp). Chrysoprase (20 gp).


Social Check DCs


Caeldrim Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a very tight haircut. This violet eyed westerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Caeldrim was born the youngest of three triplets. His parents enrolled him in a Druid school at a young age so that he could practice his druidic talents. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to settle down with his crush

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Family, Has a crush. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Caeldrim Xistsrith, Male Elf Druid 13
Medium (4'9") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 84 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 15 (+2)12 (+1) 18 (+4)14 (+2)
Skills Insight +8, Persuasion +6
Senses Passive Perception 14
Languages Common, Elven, Gnoll
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655443210

Possessions: 4000 gp. Large well-done wool tapestry (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Silver comb with moonstones (900 gp). Brass mug with jade inlays (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Old masterpiece painting (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Brass mug with jade inlays (400 gp). Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. His fur is brown and curly. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Slave. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Drifting Grass, Male Tabaxi Ranger 10
Medium (5'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +5, Stealth +8
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2300 gp. Black pearl (1400 gp). Star rose quartz (70 gp). Azurite (16 gp). Tiger eye turquoise (16 gp). Deep blue spinel (1400 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bald on top and has large golden tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A powerful brothel owner made him what he is. His first spouse was a Miller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Criminal record, Mentor, Family. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Morkral Aranore, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 15 (+2)8 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Darkwood Buckler.


Social Check DCs

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