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Zedaar Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. His silver crest is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. Zedaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his father was called into army service. When Zedaar reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Glassblower job and began his own company from there.

Motivation: Regain custody of his daughter; and his religion dominates his actions

Flaws: Hedonist. Bonds: Religious, Military, Job, Family. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Zedaar Qyxpahrgh, Male Dragonborn Rogue 7
Medium (6'1") Dragonborn, Neutral Evil (CR 7)
Armor Class 13
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 700 gp.


Social Check DCs


Thamior Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has done his best to style his brown hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.

History: He was born into a rich family. Thamior abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker, Professionalism. Bonds: Adventurer, Attractive, Rich. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Thamior Hanali, Male Half-Elf Warlock 2
Medium (5'2") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)16 (+3) 17 (+3)14 (+2)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Aquan, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 90 gp.


Social Check DCs


Cairn Art, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is lengthy. He has gleaming, smiling silver eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Assassin, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Cairn Art, Male Tiefling Rogue 8
Medium (5'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)16 (+3) 9 (-1)15 (+2)
Skills Investigation +6, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Elven, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burgell Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports brown clothing, slightly heavier than average wear. His long chestnut hair reaches down to his waist. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Burgell hails from a village terrorized by drow. Through the years after Burgell was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Burgell's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: He is wracked by social anxiety; and many drow want him driven away

Flaws: Depressed, Antagonistic, Fearful. Bonds: Family, Enemies. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Burgell Rofferton, Male Gnome Aristocrat 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: Golden yellow topaz (900 gp).


Social Check DCs


Godfrey Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green armored body suit, with a simple yellow line shooting up and back down. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Godfrey Barclay, Male Human Druid 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 9 (-1)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. Brass mug with jade inlays (300 gp).


Social Check DCs

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