Roondar Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. He is baby faced.
Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now spends his time doing works of charity.
Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Philantrophist. Flaws: Insane, Racist, Fearful. Bonds: Rich. Occupation: Actor
Voice: Loud with bravado
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. Lapis lazuli (9 gp). Pink pearl (70 gp). Brown-green garnet (70 gp). Star ruby (900 gp).
Dynamic Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'1" and muscular, this northern man wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a colorful flower in his red fur. His yellow eyes dart from person to person to random spaces in the air.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Dynamic reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Athletic. Flaws: Mundane. Bonds: Poor, Attractive, Military. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 1 Half-Plate. 1 Breastplate. 1 Masterwork studded leather. 1 Darkwood Buckler.
Dabbledob Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This northern man tends to wear a large grey jacket. His clothes are grease stained in places. His brown hair is singed and shortened. His ears are large.
Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Dabbledob grew up listening to his mother's many stories. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he's in love
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 240 gp.
Lûgdash Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Architect does. His chestnut hair is still thick. This hazel eyed easterner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is an amazing painter.
History: Lûgdash hails from a village terrorized by drow. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Adventurer. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 70 pp. Chrysoberyl (140 gp). Tiger eye turquoise (7 gp).
Everard Ainsley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a large violet jacket. He is tall, broad shouldered and powerfully built. With a patchy white beard and wild white hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. His job bores him to no end. He has decided to make it more interesting.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac; and he is compelled to act according to his religious beliefs
Ideals: Impeccable. Flaws: Addict. Bonds: Adventurer, Criminal record, Religious, Slave. Occupation: Farmer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
