Flask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has beige fur. His ears are large.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Flask studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly, Shy, Impulsive. Bonds: Poor. Occupation: Tailor
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Chalcedony (30 gp). Tiger eye turquoise (6 gp). Chrysoprase (30 gp).
Oskar Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is long and chestnut with streaks of golden, and is pulled back with small green clips. His beard is golden, braided, and well cared for. His violet eyes are passionate and lively.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with finding treasure.
History: Oskar was raised in a hard working conservative environment. Oskar was born on a far western plains where he grew up under the tutelage of his father, an expert Herbalist. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he feels kind of lost in life
Flaws: Depressed. Bonds: Adventurer, Job, Immigrant. Occupation: Herbalist
Voice: Speaks with a cold
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 84 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. Pink pearl (90 gp). 1 Minor magic item. 1 Minor magic item.
Bundrigo Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear brown tank tops with pastel pants and is in decent physical shape. He wears his auburn hair down. His green eyes are slightly larger than normal.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a minor phobia of water and hates getting wet.
History: He was born a particularly ugly child, much to the horror of his parents. Bundrigo was born on a far eastern desert where he grew up under the tutelage of his father, an expert Crown-heir. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Flaws: Ugly, Fearful. Bonds: Immigrant, Adventurer, Job. Occupation: Crown-heir
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 35 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 8000 sp. Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ildrex Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. He has wavy rusty crest. His eyes are gold.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ildrex grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ildrex. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Flaws: Mundane. Bonds: Religious, Criminal record. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 10)
Armor Class 11
Hit Points 78 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 2300 gp.
Manfred Clayden, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. He is bald on top and has large white tufts of hair around his ears. He has hazel eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his father. Manfred was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Manfred decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Philantrophist. Flaws: Ugly, Depressed. Bonds: Criminal record, Adventurer. Occupation: Mason
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 107 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1200 gp. Pink diamond (2000 gp). Azurite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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