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Advanced [show]


Godfrey Upton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. His auburn hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: His tongue was cut out and he uses sign language. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gifted from a young age, Godfrey studied abroad. His mother was a mechanic, and taught him how to fix just about anything. He was granted martial powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist, Gifted, Persistence. Flaws: Ugly, Disease. Occupation: Farmer

Voice: Creaky witch voice

Attributes [hide]

Godfrey Upton, Male Human Expert 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)9 (-1) 16 (+3)14 (+2)
Skills Stealth +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp. Silver pearl (120 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hobart Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he very much looks the part of a Jeweler. His silver hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Hobart was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and balancing his hectic life and new jeweler responsibilities is difficult

Flaws: Ugly, Insane, Antagonistic. Bonds: Job, Mentor. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Hobart Wildheart, Male Halfling Ranger 3
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Harvest Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a tan tunic with white highlights, and long red pants that bunch up around his shoes, he is not a threatening figure. His red fur is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Harvest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism. Flaws: Ugly. Bonds: Immigrant, Rich, Enemies, Criminal record. Occupation: Cook

Voice: Russian accent

Attributes [hide]

Harvest Buttons, Male Tabaxi Paladin 4
Medium (5'11") Tabaxi, Lawful Evil (CR 4)
Armor Class 15
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)20 (+5) 9 (-1)17 (+3) 10 (+0)12 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Elven, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +7 / 1d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Red spinel (110 gp). Deep green spinel (110 gp). Sard (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Traubon Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is cut jaggedly and amateurishly. His violet eyes peer out from beneath his deerstalker yellow hat.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. A true patriot, Traubon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by goblins. Traubon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins.

Bonds: Attractive, Poor, Enemies, Military, Mentor. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Traubon Dankil, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 210 gp.


Social Check DCs


Nicor Light, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt, and he perpetually has his crossbow ready. He has styled his black hair well, parting it to the left. He has several tiny topaz earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Fighting, Opinionated. Bonds: Rich, Adventurer, Nature. Occupation: Marshal

Voice: Low rumbling, strings words together

Attributes [hide]

Nicor Light, Male Tiefling Warlock 7
Medium (5'8") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 12 (+1)19 (+4)
Skills Athletics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 11000 sp. Golden pearl (40 gp). Banded agate (8 gp). 1 Minor magic item.


Social Check DCs

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