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NPC Generator

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Advanced [show]


Mindartis Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Gifted. Bonds: Attractive, Mentor, Rich. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Mindartis Perceval Burke, Male Half-Elf Warlock 7
Medium (5'2") Half-Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)14 (+2) 15 (+2)15 (+2)
Skills Insight +5, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Infernal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 110 pp. Silver pearl (80 gp). Red-brown spinel (80 gp). 1 Minor magic item.


Social Check DCs


Arumawann Offund, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in green turtlenecks beneath a violet coat with green slacks. His long white hair reaches down to his waist. His thin eyebrows rest above his beady brown eyes.

Personality: He speaks before he thinks and is too direct. He is a great chef.

History: Gifted from a young age, Arumawann studied abroad. Through the years after Arumawann was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arumawann's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Ugly, Impulsive, Antagonistic, Addict. Occupation: Butcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arumawann Offund, Male Gnome Sorcerer 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 19 (+4)14 (+2) 10 (+0)18 (+4)
Skills History +4, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 60 pp. 1 Masterwork Heavy wooden shield. 1 Masterwork Heavy wooden shield. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Adran Hungate, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is long and unkept. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Adventurer. Occupation: Sculptor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adran Hungate, Male Half-Elf Bard 1
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)8 (-1) 13 (+1)12 (+1)
Skills Athletics +3, History +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. Malachite (10 gp).


Social Check DCs


Donaar Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. He has styled his blue crest well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Rich, Military. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Donaar Zzzxaaxthroth, Male Dragonborn Warrior 17
Medium (6'4") Dragonborn, Chaotic Good (CR 17)
Armor Class 12
Hit Points 92 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)16 (+3) 13 (+1)16 (+3)
Skills Medicine +7, Religion +9
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Undercommon
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2

Possessions: 6000 gp. Eye agate (7 gp). Amethyst (40 gp). Fiery yellow corundum (500 gp). Obsidian (7 gp). Hematite (7 gp). Smoky quartz (70 gp). Rhodochrosite (7 gp). Black pearl (200 gp). Obsidian (7 gp). Golden yellow topaz (200 gp). Eye agate (7 gp). Alexandrite (200 gp). Rose (70 gp). Red-brown spinel (40 gp). Deep blue spinel (200 gp). Sard (70 gp). Alexandrite (200 gp). Chrysoberyl (40 gp). Moss agate (7 gp). Deep green spinel (40 gp). Golden yellow topaz (200 gp). Red spinel (40 gp). Star rose quartz (70 gp). Smoky quartz (70 gp). Sard (70 gp). Coral (40 gp). Zircon (70 gp). Lapis lazuli (7 gp). Smoky quartz (70 gp). Blue quartz (7 gp). Jet (40 gp). Banded agate (7 gp).


Social Check DCs


Thorpe Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with white socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. His golden hair is singed and shortened. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Rich, Military. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thorpe Shadowquick, Male Halfling Wizard 4
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 10 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)13 (+1) 17 (+3)11 (+0)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 100 gp.


Social Check DCs

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