Fargrim Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He keeps his long auburn hair kept up in a rat tail. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Fargrim's first love is himself. His second love is also himself. He is lazy and tries to find solutions quickly.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Impeccable. Flaws: Ugly, Lazy. Bonds: Religious, Poor. Occupation: Interpreter
Voice: Low range voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 700 sp.
Dadalan Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears professional attire. He wears a top hat to hide his balding. His red eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He has a small toy that he constantly fidgets with.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Marry his brother to traveling adventurers; and he's looking for his big break
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Adventurer, Family. Occupation: Sellsword
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
Possessions: 1500 gp. Carnelian (80 gp). Brown-green garnet (70 gp). Blue quartz (13 gp). Amethyst (70 gp).
Merihim Despair, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, typically a more casual-formal manner. He has brown hair. His eyes are black and catlike.
Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.
Motivation: He is unsatisfied with his job.
Flaws: Fearful. Bonds: Attractive, Immigrant, Job, Military. Occupation: Sculptor
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 7)
Armor Class 9
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 2000 sp. Blue star sapphire (500 gp). Hematite (14 gp). Rhodochrosite (14 gp). Chrysoprase (80 gp). 1 Minor magic item.
Silvo Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy chestnut hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is witty, but his monotone delivery comes off as unnerving A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silvo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Religious. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 16)
Armor Class 16
Hit Points 77 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Goblin
Attacks Melee +5 / 4d10+0, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 4000 gp. Silver chalice with lapis lazuli gems (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Gold dragon comb with red garnet eye (500 gp). Embroidered and bejeweled glove (1000 gp). Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Sapphire pendant on gold chain (600 gp). Solid gold idol (800 gp). Fire opal pendant on a fine gold chain (1900 gp). Golden circlet with four aquamarines (5000 gp). Brass mug with jade inlays (300 gp).
Karash Wade, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. His blonde hair is cut short. He is very pretty but has cold, dead eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Karash took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: Money/treasure; and he is greedy
Ideals: Justice, Gifted. Bonds: Attractive, Rich, Military. Occupation: Bowyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 3000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). A delicate silver chain set with a tourmaline (10 gp). Fire opal pendant on a fine gold chain (1500 gp). Old masterpiece painting (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
