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Advanced [show]


Mordai Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and red, and wears rings and necklaces with large, colorful gems. He has styled his dark red hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He would rather hide behind his crafts than deal with other people.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Rich, Attractive, Religious. Occupation: Baker

Voice: pre-pubescent

Attributes [hide]

Mordai Ecstasy, Male Tiefling Fighter 4
Medium (5'9") Tiefling, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)17 (+3) 12 (+1)16 (+3)
Skills Deception +5
Senses Passive Perception 11
Languages Common, Ignan, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Pígug Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His deerstalker hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a small toy that he constantly fidgets with.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.

Motivation: He seems to be bored by most things.

Ideals: Athletic. Flaws: Ugly, Mundane, Addict. Bonds: Poor. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Pígug Colton, Male Half-Orc Sorcerer 4
Medium (6'8") Half-Orc, Lawful Evil (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)11 (+0) 10 (+0)8 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: Just what you see.


Social Check DCs


Adrex Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a cross on it. His copper crest is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of gnolls; and his religion dominates his actions

Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Religious, Enemies. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Adrex Yarjerit, Male Dragonborn Rogue 6
Medium (6'5") Dragonborn, True Neutral (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)11 (+0) 18 (+4)18 (+4)
Skills Sleight of Hand +7, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp. Gold and topaz bottle stopper cork (1700 gp).


Social Check DCs


Immeral Firahel, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and is pretty ugly. His brown hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Immeral hails from a village terrorized by giants. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Shipwright

Voice: Speaks with lips pursed

Attributes [hide]

Immeral Firahel, Male Elf Rogue 3
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Darrow Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears just a black suit. His whole body is exceptionally muscular. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.

History: Darrow lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Tanner.

Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Bonds: Immigrant, Job, Family, Adventurer. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Darrow Quickstep, Male Halfling Expert 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs

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