Olunt Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is red and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Painter profession.
History: Olunt was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Fletcher and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Regain custody of his daughter; and he's looking for his big break
Ideals: Entrepeneur. Flaws: PTSD. Bonds: Job, Family, Adventurer. Occupation: Fletcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 10)
Armor Class 12
Hit Points 51 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 2000 gp. Deep green spinel (50 gp). White pearl (50 gp). Alexandrite (200 gp). Chrysoprase (40 gp). Blue quartz (6 gp). Blue star sapphire (1000 gp). Deep blue spinel (200 gp). Obsidian (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tethren Idea, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He carries a battered nunchaku and tarnished hammer as well. His dark red hair is matted, messy, and big. He has gold eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Tethren studied abroad. He found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Fighting, Gifted. Flaws: Ugly, Cynical. Bonds: Adventurer. Occupation: Masseuse
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 19 (+4) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 800 gp. Iolite (80 gp). Moss agate (12 gp). Moonstone (80 gp). Azurite (12 gp).
Pelt Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'10" eastern man, he wears a worn and beaten armor. He has cinnamon fur. His skin is flawless and his green eyes scan people very quickly.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Pelt grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is a bit of a kleptomaniac; and obtaining odd cultural tabaxi artifacts is his passion
Flaws: Impulsive. Bonds: Attractive, Adventurer, Slave, Criminal record. Occupation: Detective
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
Senteq Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: A 3'8" southern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Senteq was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Shy, Impulsive. Bonds: Rich, Attractive, Family. Occupation: Fortune-teller
Voice: Indian accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Salasar Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His blue crest is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a pair of adventurers, Salasar grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: Many giants want him driven away; and someone believes him a fraud
Ideals: Justice. Bonds: Attractive, Poor, Enemies, Adventurer. Occupation: Gardener
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 37 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 500 gp. A delicate brass dragon egg (40 gp). Gold and topaz bottle stopper cork (900 gp). Brass mug with jade inlays (500 gp). Solid gold idol (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
