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Advanced [show]


Hoglik Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His violet unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Hoglik hails from a village terrorized by gnolls. Cursed with lycanthropy at a very young age, Hoglik has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: Many gnolls want him driven away.

Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Attractive, Family, Enemies. Occupation: Crown-heir

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hoglik Northcott, Male Half-Orc Expert 10
Medium (6'6") Half-Orc, True Neutral (CR 10)
Armor Class 12
Hit Points 64 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)6 (-2) 12 (+1)12 (+1)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nazdûg Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is short and white. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nazdûg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a crush on the local Miller; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Religious, Has a crush. Occupation: Marshal

Voice: Posh accent

Attributes [hide]

Nazdûg Ainsley, Male Half-Orc Monk 4
Medium (6'5") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 31000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mehen Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a yellow costume with the symbols of luck on his torso. His red crest is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Mehen was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Military. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Mehen Norixius, Male Dragonborn Fighter 5
Medium (6'6") Dragonborn, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Gerbo Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" southern man, he wears rags and sports a simple walking cane. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His hazel eyes dart from person to person to random spaces in the air.

Personality: Gerbo is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gerbo was raised in a hard working conservative environment. He found a children's book about a Gnome Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Flaws: Depressed, Impulsive. Bonds: Poor, Job, Adventurer. Occupation: Sage

Voice: Old Prospector

Attributes [hide]

Gerbo Shadowcloak, Male Gnome Warlock 2
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 10 (+0)17 (+3)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 240 gp. 1 Simple lock.


Social Check DCs


Guy Dudley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a blue poncho over his likewise colored trousers and shirt. His tied-back hair is golden. His fair skin shows little sign of his aristocratic breeding.

Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Flaws: Impulsive. Bonds: Poor, Attractive, Adventurer, Military. Occupation: Mortician

Voice: Smoker's lung

Attributes [hide]

Guy Dudley, Male Human Expert 6
Medium (6'3") Human, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)18 (+4) 16 (+3)11 (+0)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Druidic, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Jet (110 gp). 1 Minor magic item.


Social Check DCs

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