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Advanced [show]


Two Llamas Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His lavender fur is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gifted from a young age, Two Llamas studied abroad. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Gifted. Flaws: Insane, Hedonist. Bonds: Poor. Occupation: Tailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Two Llamas Grass, Male Tabaxi Bard 9
Medium (5'2") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Orc, Undercommon, Elven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Garfield, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears just a grey suit. He has no hair. His eyes are blue.

Personality: Calm and collected, he is a well trained Healer. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Slave. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Arnold Garfield, Male Human Expert 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)11 (+0) 10 (+0)9 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp. 1 Banded mail.


Social Check DCs


Gerald Alby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. He sports a long golden beard, and similarly colored long hair. His violet eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 4 years old his parents immigrated from the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants a kiss; and he wants to get laid

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Guardian, Has a crush. Occupation: Slave Trader

Voice: Middle-eastern accent

Attributes [hide]

Gerald Alby, Male Human Adept 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp.


Social Check DCs


Theobald Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin black vertical stripes and grey pants. He carries with him a set of clubs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up club and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss; and he has money and likes to spend it

Ideals: Fighting, Impeccable. Bonds: Rich, Nature, Has a crush. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Theobald Browning, Male Human Aristocrat 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 13 (+1)16 (+3)
Skills Nature +1, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. Eye agate (9 gp).


Social Check DCs


Eberdeb Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a green tunic with grey highlights, and long brown pants that bunch up around his shoes. His chestnut hair is lengthy. His amber eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Eberdeb has worked very hard to control his curse. He struck the Engraver job and began his own company from there.

Motivation: To be a Sculptor again; and wants his loneliness to end

Flaws: Impulsive, Disease. Bonds: Religious, Job, Has a crush. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Eberdeb Fapplestamp, Male Gnome Monk 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs

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