Zook Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears dark leathers with embroidery. His hair is golden and curly. His eyes are blue.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.
History: He was born into a rich family. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He got away from his former life and has fallen to alcoholism.
Motivation: He has money and likes to spend it; and he wants revenge against dire rats
Flaws: Antagonistic, Addict. Bonds: Rich, Enemies. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Nuraval Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely violet suit with black socks and a vest with buckled shoes. His golden hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.
History: Sold as a small child to a necromancer, Nuraval was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his dancing dream.
Motivation: He is not mentally stable, and does not behave rationally; and he's in love
Ideals: Joker, Artistic. Flaws: Ugly, Insane. Bonds: Mentor. Occupation: Cook
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 96 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Infernal, Orc
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shedinn Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. His scarlet crest is heavily combed to the right. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Shedinn was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Sage soon after.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Sage
Voice: Old thin voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Auran, Elven, Ignan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp. 1 Half-Plate.
Valorean Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'7", this man wears baggy green pantaloons and a brown scarf. His crest is white and curly. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Valorean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Valorean. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to raise his children well; and to unite with his brother
Ideals: Philantrophist. Flaws: Shy. Bonds: Criminal record, Enemies, Family. Occupation: Herbalist
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 700 gp. Jet (70 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lamlûg Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is skeptical of what others tell him and is slow to trust.
History: Born to a pair of adventurers, Lamlûg grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Passionate, Fighting. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Ploughman
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 160 gp.
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