Zook Leffery, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of a Banker, who enjoyed hunting, Zook was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Dilettante
Voice: Russian accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
Possessions: Jasper (70 gp). Zircon (70 gp).
Wrenn Sympony, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His hair is short and white. His fair skin shows little sign of his aristocratic breeding.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: From birth he was tutored by a cruel and relentless mentor. In his 18th year, his parents were killed by a illithids raid, leaving Wrenn alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.
Motivation: He wants revenge against illithids; and revenge
Ideals: Philantrophist, Justice. Bonds: Attractive, Mentor, Enemies. Occupation: Painter
Voice: High pitched and raspy
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 19 (+4) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp.
Conrad Bentley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the west. His first spouse was a Layabout, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Immigrant, Family. Occupation: Bounty Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Brass mug with jade inlays (200 gp).
Merihim Verity, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears rags and sports a simple walking cane. He has dark red hair. His white eyes peer out from beneath his deerstalker red hat.
Personality: He is extraordinarily eccentric. He is a very good compulsive liar and kleptomaniac.
History: He was born several months after his mother was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He then took over the family business and is one of the better Carpenter for hire.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Insane. Bonds: Poor, Criminal record, Military, Job. Occupation: Carpenter
Voice: Australian accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 500 gp. 1 Minor magic item.
Altho Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. He keeps his white hair in a pixie cut. He has several tiny aquamarine earrings on each ear.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Altho took refuge in the ruined castle and found the beat up axe and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: Many drow want him driven away; and he has money and likes to spend it
Ideals: Athletic. Flaws: Insane. Bonds: Rich, Nature, Enemies. Occupation: Architect
Voice: Old Prospector
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp. Star rose quartz (80 gp). 1 Minor magic item.
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