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NPC Generator

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Advanced [show]


Rûg Gladstone, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a tan and green handkerchief worn on his left side, and sports empty pouches on his belt. He has black hair. His green eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Bounty Hunter, who enjoyed hunting, Rûg was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and his religion dominates his actions

Ideals: Opinionated. Bonds: Rich, Nature, Adventurer, Religious. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Rûg Gladstone, Male Half-Orc Barbarian 4
Medium (5'2") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)16 (+3) 12 (+1)11 (+0)
Skills Deception +2, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Ignan, Gnome
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 29000 cp.


Social Check DCs


Charles Richie, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is matted, messy, and big. He has amber eyes and a tan hat with a grey feather.

Personality: Eccentric and domineering, Charles will drive conversation. He uses divination through singing.

History: The child of northern immigrants he idolized his mother. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and he is wracked by social anxiety

Ideals: Extrovert, Gifted. Flaws: Ugly, Fearful, Mundane. Bonds: Immigrant. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Charles Richie, Male Human Commoner 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 sp. Coral (120 gp).


Social Check DCs


Mantus Art, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a pastel collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears his black hair up. His white eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Mantus is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Mantus Art, Male Tiefling Barbarian 16
Medium (6'9") Tiefling, Neutral Good (CR 16)
Armor Class 12
Hit Points 146 (16d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)18 (+4) 11 (+0)12 (+1)
Skills Athletics +6, History +9
Senses Passive Perception 10
Languages Common, Terran, Elven, Auran, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +9

Possessions: 10000 gp. White opal (600 gp). Deep green spinel (150 gp). Violet garnet (800 gp). White pearl (150 gp). Banded agate (4 gp). Black pearl (800 gp). Deep blue spinel (800 gp). Tiger eye turquoise (4 gp). Smoky quartz (70 gp). Rose (70 gp). Peridot (70 gp). Fiery yellow corundum (600 gp). Golden yellow topaz (800 gp). Azurite (4 gp). Pink pearl (150 gp). Amethyst (150 gp). Silver pearl (150 gp). Banded agate (4 gp). Tourmaline (150 gp). Emerald (600 gp).


Social Check DCs


Fargas Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light yellow in addition to tight pants. His blonde hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Fletcher, who enjoyed hunting, Fargas was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and halfling compassion

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Nature, Family. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Fargas Goodbarrel, Male Halfling Aristocrat 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)16 (+3) 15 (+2)14 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Giant, Abyssal, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Heward Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a faded coat and loose pants complete with small hat. His skin is also unnaturally pale. He wears his white hair down. His ears are large.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born several months after his father was called into army service. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Heward began to lead the lost caravan. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Adventurer, Military. Occupation: Shipwright

Voice: Gruff and masculine

Attributes [hide]

Heward Horineth, Male Half-Elf Paladin 14
Medium (5'9") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 62 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)14 (+2) 17 (+3)16 (+3)
Skills Animal Handling +8, Athletics +8
Senses Passive Perception 13
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602110

Possessions: 4000 gp. Lapis lazuli (14 gp). Moss agate (14 gp).


Social Check DCs

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