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NPC Generator

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Advanced [show]


Anselm Anderton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with Stetson hat, he is not a threatening figure. His golden hair is slicked back into a classic pompadour. He has hazel eyes and a grey hat with a red feather.

Personality: Stoic and calm, he prefers to meditate than take action. He is a logical person and will generally grow upset if things defy logic and science.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Disciplined, Logical, Fighting. Bonds: Family, Adventurer. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Anderton, Male Human Fighter 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)9 (-1) 9 (-1)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. White pearl (70 gp).


Social Check DCs


Clerebold Haley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in a clean grey cloak covering his clean studded leather. His golden hair is braided into rings. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north. After coming to the age of reason, Clerebold took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Clerebold Haley, Male Human Aristocrat 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Eiravel Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, violet, dusty cloak. His brown hair is braided into rings. His eyes are likewise brown.

Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Farmer business at a young age. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Job, Adventurer. Occupation: Farmer

Voice: Laughs frequently while speaking

Attributes [hide]

Eiravel Gentry, Male Half-Elf Wizard 14
Medium (5'1") Half-Elf, Chaotic Good (CR 14)
Armor Class 10
Hit Points 59 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Nature +7, Survival +7
Senses Passive Perception 12
Languages Common, Elven, Auran, Dwarven
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 6000 gp. Banded agate (16 gp). Fire opal (500 gp). Freshwater pearl (16 gp). 1 Medium magic item.


Social Check DCs


Kelter Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of magic around his neck, and a whip on his belt. His brown hair is slicked back into a classic pompadour. His eyes are violet and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.

History: He got into the Barber business at a young age. He was an apprentice working in his mother's forge. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Persistence, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Kelter Deephollow, Male Halfling Expert 13
Small (2'10") Halfling, Lawful Evil (CR 13)
Armor Class 13
Hit Points 20 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Medicine +4, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 600 pp. A roughly beaten golden orb (50 gp). Brass mug with jade inlays (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold music box (1000 gp). Embroidered and bejeweled glove (1000 gp). Golden circlet with four aquamarines (6000 gp). A necklace of small pink pearls (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his red hair in a flapper bob. He has silver eyes and a tan hat with a yellow feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a very good compulsive liar and kleptomaniac.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: To share knowledge with the world; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Masseuse

Voice: Whispers

Attributes [hide]

Valafar Haunted, Male Tiefling Paladin 2
Medium (6'9") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 16 (+3)14 (+2)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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