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NPC Generator

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Advanced [show]


Gerald Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. His silver hair is lengthy. He has hazel eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He now spends his time doing works of charity.

Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Mundane. Bonds: Poor, Job, Religious. Occupation: Seamstress

Voice: Speaks with a cold

Attributes [hide]

Gerald Stansfield, Male Human Warrior 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Damien Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. His blonde hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Damien was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Damien and his spouse have recently divorced.

Motivation: Regain custody of his daughter; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Damien Fatrabbit, Male Halfling Sorcerer 7
Small (3'0") Halfling, Lawful Good (CR 7)
Armor Class 11
Hit Points 32 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp.


Social Check DCs


Radomir Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He sports brown clothing, slightly heavier than average wear. His golden hair is cut short. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Opinionated, Impeccable. Flaws: Ugly, Addict. Bonds: Military. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Radomir Bigheart, Male Halfling Wizard 10
Small (3'4") Halfling, Chaotic Good (CR 10)
Armor Class 15
Hit Points 30 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Persuasion +5, Survival +5
Senses Passive Perception 11
Languages Common, Halfling, Terran, Goblin
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 2000 sp.


Social Check DCs


Valafar Terror, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has moderate length chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the west, but his parents moved at a very young age to the north. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Gifted. Flaws: Sensitive, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Dilettante

Voice: Voice breaks

Attributes [hide]

Valafar Terror, Male Tiefling Warlock 5
Medium (5'5") Tiefling, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Insight +6, Nature +5
Senses Passive Perception 13
Languages Common, Celestial, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 500 gp. Silver comb with moonstones (200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Silver comb with moonstones (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).


Social Check DCs


Carrie Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His blonde hair is lengthy. He is baby faced.

Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.

History: The child of a Merchant, who enjoyed hunting, Carrie was taken on many hunting expeditions. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Nature, Family, Religious. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Carrie Arnuanna, Male Elf Warlock 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 40 pp.


Social Check DCs

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