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NPC Generator

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Advanced [show]


Lone Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in earthy colors with a red and grey handkerchief worn on his right side. His gray fur is lengthy. His thin eyebrows rest above his beady yellow eyes.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is lazy, self-centered, vain, and jealous.

History: Lone was raised in a hard working conservative environment. A gifted student he started as a Mercenary, but he got bored and became a Weaver. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and to get a good night's sleep

Ideals: Artistic. Flaws: Ugly, Selfish, Antagonistic, Insomniac. Bonds: Job. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Lone Of Winter, Male Tabaxi Cleric 6
Medium (5'1") Tabaxi, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)21 (+5) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills History +4, Stealth +8
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp. Blue star sapphire (1000 gp). Black pearl (900 gp). Eye agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull red sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His chestnut hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He is a ruthless business man, a trait he acquired from his father.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the west was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the east; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Shy, Disease, Insomniac. Bonds: Immigrant. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Nicholas Thackeray, Male Human Warlock 6
Medium (5'7") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 11 (+0)18 (+4)
Skills Religion +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 800 gp.


Social Check DCs


Therai Pain, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. His black hair is heavily combed to the right. His fierce white eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As long as the job gets done he does not care how it got done.

History: Therai was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. After a long history of fighting, Therai and his spouse have recently divorced.

Motivation: He's looking for his big break; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Therai Pain, Male Tiefling Druid 13
Medium (5'1") Tiefling, Neutral Good (CR 13)
Armor Class 11
Hit Points 61 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 19 (+4)18 (+4)
Skills Performance +8, Survival +8
Senses Passive Perception 14
Languages Common, Giant, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166554432100

Possessions: 3000 gp. A delicate brass dragon egg (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Solid gold idol (900 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Fire opal pendant on a fine gold chain (2000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mordai Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'7" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His left leg appears badly burned and disfigured. His dark red hair is smooth and relatively long. His white eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Lazy. Bonds: Attractive. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Mordai Heal, Male Tiefling Fighter 8
Medium (6'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Intimidation +6, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He sports a long brown beard, and similarly colored long hair. His half smiles and green eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Detective. Energy wise he seems alert and responsive.

History: Born in the west to a Detective, Krimmon learned a great deal about his father's area of expertise. Krimmon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and expand his business

Ideals: Professionalism. Flaws: Addict. Bonds: Attractive, Job, Nature. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Krimmon Fastfoot, Male Halfling Fighter 5
Small (3'2") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp. A delicate silver chain set with a tourmaline (30 gp). Gold and topaz bottle stopper cork (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs

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