Cory Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright green suits and hats. His red hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.
History: Cory was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He left for the east, certain he would find work there.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Bonds: Attractive, Poor, Immigrant, Job, Slave. Occupation: Roofer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 14)
Armor Class 9
Hit Points 77 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0
Possessions: 5000 gp. Jet (100 gp). Brown-green garnet (100 gp). Tiger eye turquoise (7 gp). Violet garnet (500 gp). Zircon (60 gp). Chalcedony (60 gp). Sardonyx (60 gp). Smoky quartz (60 gp). Chrysoberyl (100 gp). Moss agate (7 gp). Deep blue spinel (500 gp). Iolite (60 gp). Violet garnet (500 gp). Blue diamond (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wobbles Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears a pastel collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His silver hair and beard is wavy and long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Wobbles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with singing.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Wobbles and his spouse have recently divorced.
Motivation: He feels the way he acts is they only way to get by in the world; and his spouse's relatives view him with great suspicion
Ideals: Extrovert, Artistic. Flaws: Addict, Antagonistic. Bonds: Poor. Occupation: Mortician
Voice: Whispers
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.
Raymond Marlee, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear ponchos typically of a light brown in addition to tight pants. He keeps his golden hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Raymond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He would rather hide behind his crafts than deal with other people.
History: He was born at the edge of vast plains. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Human compassion; and wants to work out more often
Ideals: Athletic, Extrovert, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: A pair of silk slippers encrusted with tiny pearls. (180 gp).
Boddynock Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'2" and tends to wear a green poncho over his likewise colored trousers and shirt. His hair is red and curly. His blue eyes peer out from beneath his broad green hat.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a minor phobia of water and hates getting wet.
History: Boddynock was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.
Motivation: Regain custody of his son; and he has money and likes to spend it
Flaws: Mundane, Fearful. Bonds: Job, Family, Rich. Occupation: Roofer
Voice: Soft and mumbly
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp. 1 Half-Plate.
Wymar Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow small hat and yellow clothes. His skin is fair and his fingers are delicate and long. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He has a small toy that he constantly fidgets with.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Flaws: Ugly, Depressed, Addict. Bonds: Nature, Job, Adventurer. Occupation: Glassblower
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: Sapphire pendant on gold chain (1200 gp). A small bag of saffron. (70 gp). An abacus with copper, silver and gold markers (170 gp). Large well-done wool tapestry (500 gp).
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